package
{
	import flash.display.Sprite;
	
	public class Circle extends Sprite
	{
		public var color:uint;
		
		public function Circle(Color:uint)
		{
			color = Color;
				
			graphics.beginFill(color);
			graphics.drawCircle(0,0,10);
			
			graphics.endFill();
		}
	}
}